When did Second Life Begin?

When did Second Life Begin?

June 23, 2003
Second Life/Initial release dates

Can a 13 year old play Second Life?

Second Life is generally for adults 18 years and older; however, if you are 13 years of age or older you can use Second Life with some restrictions. 13-15 years old, you can access Second Life through an affiliated organization and will be restricted to the private estate of that organization.

Does Second Life exist?

To put it briefly, Second Life is a virtual, online world where users create avatars which can travel to worlds and lands (called Sims), participate in role-playing games, create and sell products, and socialize with other Second Life residents.

Who built Second Life?

Philip Rosedale
Deep down, Second Life founder Philip Rosedale knew that the controls for the virtual world he was building in the early 2000s were too complicated.

Is there an age limit for Second Life?

Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency. Second Life is intended for people aged 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school).

Is Second Life Mature?

By default, new Residents aged 18 or older have access to General and Moderate content, and Residents aged 16 or 17 have access to General content. See Maturity ratings for more information about Second Life’s rating system.

What is a Second Life avatar?

Philip Rosedale, who created Second Life, describes an avatar as “the representation of your chosen embodied appearance to other people in a virtual world” — one that often blunts the harsh edges and tones fat into muscle.

What happened to Second Life?

You might not have heard a peep about it since the halcyon days of 2006, but that doesn’t mean Second Life has gone away. Far from it: this past June it celebrated its 10th birthday, and it is still a strong community.

How much do people earn from Second Life?

Berry’s earnings from Second Life have varied enormously: a poor year can see her earn £5,000 ($7,600) for her consultancy work, as well as creating music and textures for avatars and locations in-world (a few years ago she specialized in providing Christmas trees to those looking to get into the festive spirit).

Is identity too opaque in Second Life?

There are people like Berry who use their second lives as a way to play a different role, a smudged mirror reflection of themselves — and that’s great. But there are those who believe that identity in Second Life is too opaque.