## Do you have to force jump in checkers?

JUMPING and STACKS As in regular checkers, jumps are mandatory (choose which jump to make if you have multiple possibilities). When a piece (or a stack topped by a piece) makes a jump, it is promoted to a King after the jump.

### How can you jump in checkers?

Jumping If one of your opponent’s checkers is on a forward diagonal next to one of your checkers, and the next space beyond the opponent’s checker is empty, then your checker must jump the opponent’s checker and land in the space beyond. Your opponent’s checker is captured and removed from the board.

**Can you jump multiple pieces in checkers?**

Multiple jump move: Within one turn, a player can make a multiple jump move with the same piece by jumping from vacant dark square to vacant dark square. The player must capture one of the opponent’s pieces with each jump. The player can capture several pieces with a move of several jumps.

**Can you jump yourself in checkers?**

In international checkers, you can never jump over your own pieces. A checker can jump on a forward or backward diagonal. The opponent’s piece must be on an adjacent diagonal square, and your checker must land in the empty square just beyond the opponent’s piece.

## How many times can you jump in checkers?

You can only jump one square at a time unless capturing a piece, in which case two squares will be jumped. You cannot jump over two consecutively positioned pieces. Players will alternate turns to move.

### Can you jump 3 in Checkers?

Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.

**Can you jump over 3 pieces in Checkers?**

Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on. If you have a choice of jumps, you may choose among them, regardless of whether they are multiple or not.

**How many pieces can you jump in checkers?**

## What color goes first in checkers?

black

Game Basics Each player begins the game with 12 colored discs. (Typically, one set of pieces is black and the other red.) Each player places his or her pieces on the 12 dark squares closest to him or her. Black moves first.

### What happens when a player can’t move in checkers?

According to this set of the rules: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. So you win if your opponent can’t move.